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Vintage and Antique Wind-Up Toys
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It’s no coincidence that the popularity of toy automata grew out of advances in horology in the 1600s. Indeed, the word “clockwork” is often used to describe mechanical or wind-up toys, though only a small subset of American toys ran off actual...
It’s no coincidence that the popularity of toy automata grew out of advances in horology in the 1600s. Indeed, the word “clockwork” is often used to describe mechanical or wind-up toys, though only a small subset of American toys ran off actual clock mechanisms. Generally, wind-up toys were powered by keys and cranks that activated small springs, which turned tinplate gears when released.
Mechanical parts were often hidden in the toy’s widest section or base, and extended motion to appendages via wires or springs. For example, a toy carriage typically propelled its miniature horse, rather than the other way around. Some toys made use of weighted flywheels, whereby a pulled string or lever used the inertia of a weighted spring to create movement. Twisted elastic or rubber bands also provided energy to turn the gears of wind-up toys.
The earliest mechanical toys were typically made for affluent European aristocrats, like the detailed battle scene made for the Dauphin of France around 1660; that toy featured charging cavalry and realistic explosion sounds. These types of mechanical toys were widely popularized after Jacques de Vaucanson’s human automatons were publicly exhibited in Paris in 1738. Among Vaucanson’s more haunting adult figures was a kid-friendly mechanical duck, which could eat, drink, quack, and swim.
Beginning in the 19th century, increasingly affordable versions of these wind-up toys were produced by makers like Lucien Bontemps in Paris. Bontemps’ wind-up character dolls typically performed demure movements to the tinkling of music boxes hidden beneath their bases. However, these complex toys were still primarily designed as adult novelties rather than children’s playthings.
By the late 1800s, simpler wind-up models made from painted tin were created just for children, though often featuring subjects taken from adult life. These figural toys ran for a few minutes at most, but still performed highly specific tasks like climbing a ladder or writing a letter. To make products more cheaply, manufacturers used materials like cardboard, composition, and tin instead of expensive porcelain or wax.
Racing horses, carousels, bicycling figures, and even wobbling drunks suddenly came to life on playroom floors. Many late-Victorian toys reflected the social and political climate in which they were made, modeling scenes from current events like the Dreyfus Affair. Circus-themed toys were also common, from acrobatic clowns who appeared to walk on their hands to trapeze performers that spun in mid-air. The French firm Fernand Martin and the German company Lehmann became some of the most prolific designers of these miniature automata, cutting figures from sheet iron and assembling them using small tabs and slots.
American clockwork toys first appeared around 1860 and were often created using the exact same style movements used to turn the hands of clocks. U.S. manufacturers were primarily located in the country’s Northeastern clock-making region, and included George Brown, E.R. Ives, Blakeslee & Company, Martin & Runyon, Automatic Toy Works, and Louis Marx & Company. Within three decades, clockwork toys were discontinued as cheaper European wind-ups flooded the U.S. market.
Companies like Schlesinger, Strauss, and Marx developed wind-up designs in tin to compete with international imports. As toy trends evolved during the 1940s and '50s, wind-up designs reflected new childhood favorites, from Disney characters to cowboy figurines to robots from outer space. Simultaneously, the rise of plastics and other synthetic materials following World War II resulted in a major decline of wind-up toy production.
Continue readingIt’s no coincidence that the popularity of toy automata grew out of advances in horology in the 1600s. Indeed, the word “clockwork” is often used to describe mechanical or wind-up toys, though only a small subset of American toys ran off actual clock mechanisms. Generally, wind-up toys were powered by keys and cranks that activated small springs, which turned tinplate gears when released.
Mechanical parts were often hidden in the toy’s widest section or base, and extended motion to appendages via wires or springs. For example, a toy carriage typically propelled its miniature horse, rather than the other way around. Some toys made use of weighted flywheels, whereby a pulled string or lever used the inertia of a weighted spring to create movement. Twisted elastic or rubber bands also provided energy to turn the gears of wind-up toys.
The earliest mechanical toys were typically made for affluent European aristocrats, like the detailed battle scene made for the Dauphin of France around 1660; that toy featured charging cavalry and realistic explosion sounds. These types of mechanical toys were widely popularized after Jacques de Vaucanson’s human automatons were publicly exhibited in Paris in 1738. Among Vaucanson’s more haunting adult figures was a kid-friendly mechanical duck, which could eat, drink, quack, and swim.
Beginning in the 19th century, increasingly affordable versions of these wind-up toys were produced by makers like Lucien Bontemps in Paris. Bontemps’ wind-up character dolls typically performed demure movements to the tinkling of music boxes hidden beneath their bases. However, these complex toys were still primarily designed as adult novelties rather than children’s playthings.
By the late 1800s, simpler wind-up models made from painted tin were created just for children, though often featuring subjects taken from adult life. These figural toys ran for a few minutes at most, but still performed highly specific tasks like climbing a ladder...
It’s no coincidence that the popularity of toy automata grew out of advances in horology in the 1600s. Indeed, the word “clockwork” is often used to describe mechanical or wind-up toys, though only a small subset of American toys ran off actual clock mechanisms. Generally, wind-up toys were powered by keys and cranks that activated small springs, which turned tinplate gears when released.
Mechanical parts were often hidden in the toy’s widest section or base, and extended motion to appendages via wires or springs. For example, a toy carriage typically propelled its miniature horse, rather than the other way around. Some toys made use of weighted flywheels, whereby a pulled string or lever used the inertia of a weighted spring to create movement. Twisted elastic or rubber bands also provided energy to turn the gears of wind-up toys.
The earliest mechanical toys were typically made for affluent European aristocrats, like the detailed battle scene made for the Dauphin of France around 1660; that toy featured charging cavalry and realistic explosion sounds. These types of mechanical toys were widely popularized after Jacques de Vaucanson’s human automatons were publicly exhibited in Paris in 1738. Among Vaucanson’s more haunting adult figures was a kid-friendly mechanical duck, which could eat, drink, quack, and swim.
Beginning in the 19th century, increasingly affordable versions of these wind-up toys were produced by makers like Lucien Bontemps in Paris. Bontemps’ wind-up character dolls typically performed demure movements to the tinkling of music boxes hidden beneath their bases. However, these complex toys were still primarily designed as adult novelties rather than children’s playthings.
By the late 1800s, simpler wind-up models made from painted tin were created just for children, though often featuring subjects taken from adult life. These figural toys ran for a few minutes at most, but still performed highly specific tasks like climbing a ladder or writing a letter. To make products more cheaply, manufacturers used materials like cardboard, composition, and tin instead of expensive porcelain or wax.
Racing horses, carousels, bicycling figures, and even wobbling drunks suddenly came to life on playroom floors. Many late-Victorian toys reflected the social and political climate in which they were made, modeling scenes from current events like the Dreyfus Affair. Circus-themed toys were also common, from acrobatic clowns who appeared to walk on their hands to trapeze performers that spun in mid-air. The French firm Fernand Martin and the German company Lehmann became some of the most prolific designers of these miniature automata, cutting figures from sheet iron and assembling them using small tabs and slots.
American clockwork toys first appeared around 1860 and were often created using the exact same style movements used to turn the hands of clocks. U.S. manufacturers were primarily located in the country’s Northeastern clock-making region, and included George Brown, E.R. Ives, Blakeslee & Company, Martin & Runyon, Automatic Toy Works, and Louis Marx & Company. Within three decades, clockwork toys were discontinued as cheaper European wind-ups flooded the U.S. market.
Companies like Schlesinger, Strauss, and Marx developed wind-up designs in tin to compete with international imports. As toy trends evolved during the 1940s and '50s, wind-up designs reflected new childhood favorites, from Disney characters to cowboy figurines to robots from outer space. Simultaneously, the rise of plastics and other synthetic materials following World War II resulted in a major decline of wind-up toy production.
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